Guides

How trading contests are scored

Highest return, risk-adjusted, most consistent or last one standing: how each trading competition scoring method works, who it rewards, and which to pick for your group.

By Awarnda3 min read

The scoring method is the most consequential choice an organiser makes, and the one most people never think about. It decides what kind of behaviour wins, which decides how the contest feels for everyone who is not winning.

Here are the four methods Awarnda supports, what each rewards, and a worked example.

The example group

Four players, a two-week contest, ten thousand to start.

Player Finish Worst drawdown Positive days
Ana +9.0% 30% 5 of 10
Ben +4.2% 3% 8 of 10
Cal +6.5% 12% 6 of 10
Dee -35% (stopped out day 3) 60% 1 of 10

Ana went all in early, was down nearly a third at one point, and recovered. Ben traded small and steadily. Cal took measured risks. Dee blew up on day three and has been watching since.

Highest return

The simplest method: rank by percentage gain at the end.

Result: Ana, Cal, Ben, Dee.

Who it rewards: the biggest bet that happened to work. Ana’s thirty percent drawdown is invisible. If the contest had ended on day four she would have been last.

When to use it: short contests, experienced groups who want maximum stakes, or when the organiser specifically wants a high-variance game. Expect early blow-ups; Dee is the typical outcome for several players in any highest-return contest with leverage.

Risk-adjusted return

Return minus half the worst drawdown. Ana scores 9.0 minus 15, which is -6. Ben scores 4.2 minus 1.5, which is 2.7. Cal scores 6.5 minus 6, which is 0.5.

Result: Ben, Cal, Ana, Dee.

Who it rewards: the trader who made money without nearly losing it all. Ben wins with the smallest return because he never put the account at risk.

It is a subtraction rather than a ratio on purpose. Dividing a negative return by a large drawdown would reward losing wildly; a penalty does not, and it can be explained in one sentence: your return, minus half the deepest hole you dug.

When to use it: almost always. It is the recommended default on Awarnda because it keeps cautious players in the game and punishes the lottery-ticket strategy without banning it.

Most consistent

Rank by the share of contest days finished in profit, with return as a tiebreaker.

Result: Ben (8 of 10), Cal, Ana, Dee.

Who it rewards: steady hands and regular participation. You cannot win it by sitting out nine days and having one good one.

When to use it: longer contests, beginner groups, and anywhere the organiser wants daily engagement more than drama.

Last one standing

Every player has a floor, usually a percentage drawdown from their peak. Fall through it and you are out. Survivors rank by equity; the eliminated rank by how long they lasted.

Result: with a 25% floor, Ana and Dee are out. Cal and Ben survive; Cal leads on equity.

Who it rewards: survival first, profit second. It produces knockout tension and a clear story, at the cost of sidelining the eliminated.

When to use it: events, championships, and groups who enjoy a bit of cruelty.

Tiebreakers

Ties happen, especially among players who barely traded. Awarnda breaks them in a configurable order: smaller maximum drawdown first, then earlier join time. Trade count and win rate are also available.

Which to pick

Group Pick
Office or friends, mixed experience Risk-adjusted
Beginners, or a long contest Most consistent
Experienced traders who want stakes Highest return
An event or championship Last one standing

Whatever you choose, say it clearly in the invite. People play differently when they know how they are being judged, and that is the point.